Alt+Tabs of an Open Mind

Icon

Meebo♥Ux

Meebo hires their first interaction designer! Andrew has already started taking feedback from users on his projects through the Meebo blog!
http://blog.meebo.com/?p=457

With 35 Million unique visitors per month, Meebo is a force to reckon with. It gives me another example of companies who don’t hire UX people when they start, but have realized its importance over time.
IM on it, are you?

Filed under: Case Studies

Identifying Product Opportunities

Inside Lenovo’s Design Quest
ZIBA Design’s search for the soul of the Chinese consumer

It doesn’t get better than this: the research from ZIBA Design for China’s biggest computer company, Lenovo. Managers striving to focus on the “fuzzy front end” of the innovation process should take note. At a time when you are launching all manner of ethnographic studies, ZIBA’s consumer research for Lenovo is among the best of its breed. It won a 2006 gold Industrial Design Excellence Award (IDEA) from the Industrial Designers Society of America.

Lenovo faces fierce competition in its Chinese home market from Hewlett-Packard (HPQ ), Dell (DELL ), and IBM (IBM ), which compete on price and status. Known for its innovative PCs, Lenovo wants to expand its lead in innovation and turned to ZIBA to help. We present here ZIBA’s raw consumer research, excerpted from the 2006 IDEA entry kit.

Find the Target Consumer: Innovate for Them Lenovo asked us to help them define product opportunities for their consumer divisions in desktop, notebook, and cellular so they could better compete on meaning and value. We needed to create an approach that captured the soul of the Chinese consumer and inspired Lenovo’s design teams. We needed to create new research tools to find out which design elements have meaning and value for specific groups of Chinese consumers. We provided Lenovo with a 36-month strategic product plan for each of its three consumer technology platforms. Because we were building a strategy, our design research had to create targets for idea generation and concept refinement.

Search for the Soul To create product experiences that connect with China’s consumers, the team needed to understand three cultures: China, users, and products. To build these connections, the team developed an approach called “Search for the Soul,” which integrates immersive experience (live-the-life), rapid ethnography, and method acting to uncover latent needs and wants.

Turn Insights into Experiences By bringing together a mixed group of social scientists, design strategists, and designers, we made sure our insights and ideas stayed aligned. Our design anthropologists uncovered the behavioral, sensory, and reminiscent needs of Chinese consumers. Design strategists packaged consumer insights for the design team, stressed the need for differentiation with competing products, and demanded relevance to the Lenovo brand. Designers worked closely with strategists to visualize the potential of every new product direction and to ensure that consumer insights were captured in exciting new designs.

Culture Starts Now Search for the Soul included jump-starting cultural immersion even before the team left for China. We studied the Chinese billboards and had the client send rock, pop, classical, and traditional Chinese music, which blasted in the war room. A professor of Chinese history was brought in to lecture on key cultural differences between the U.S and China. The team collected Chinese objects of desire — wallets, lighters, and cell-phone holders — and assessed their color, material, and finish properties. To connect with popular culture and messaging, we hired a Chinese exchange student to help interpret lifestyle and technology magazine articles and advertisements.

Live the Life There is no substitute for being there. The team split into two smaller groups, and both spent four weeks immersed in three different regions in China. Design anthropologists, design strategists, and industrial designers talked on cell phones as they commuted on bicycle with Beijing workers. They ate from street carts and dined on pig brain and pigeon in large banquet halls. They walked the ancient Hutong alleyways and sang late at night in karaoke bars. Observations and issues about use behaviors outside of the home were noted as the team rode buses and trains, wrote text messages in nightclubs, and used notebook PCs in Starbucks (SBUX ). Visual inspiration was drawn from fashion boutiques and electronics stores, from traditional gardens and modern architecture.

Find the Target The team leveraged demographic information from Lenovo on desktop PC, notebook, and cell-phone consumers. The team had to target the right psychographic group as well, given that Lenovo was looking to create platforms that would not just create buzz and die with early adopters but would achieve mass-market adoption and enhance brand image. The team developed psychographic screening criteria to target the “fast followers,” who are the first consumers to buy based on benefit rather than newness.

Home Visits Rapid ethnographies were conducted in users’ homes. The team toured areas of work, relaxation, sanctuary, and socializing in each household. We went into closets and gained an understanding of users’ fashion tastes. We hired a native interpreter. Nonverbal, visually engaging tools helped users communicate more freely, revealing thoughts and emotions.

To understand how users live and use technology, we developed an approach that let us squeeze two days of observation into two hours. Prior to the interviews, participants were given a camera, a glue stick, and two poster boards. We asked them to photo-document a weekday and weekend or leisure day, giving special attention to moments when they integrated technology into their routine. These visual time lines let us into their daily behaviors and emotions.

To identify opportunities for product integration (for example, a laptop that’s also a TV), we created a tool called MatchMaker. MatchMaker puts people in a defined-use scenario and lets them explore which products (depicted as icons) they would use in particular circumstances. When users chose multiple devices, MatchMaker helped us identify opportunities for convergent devices.

We developed a concept-building tool to define and understand what people want in terms of features and benefits. Features were grouped into categories such as space-saving, entertainment, input, and communication. Our goal was to uncover why users gravitate to certain categories and features.

After each rapid ethnography, the team used a brief download session to check their impressions against the client’s understanding of Chinese culture. This approach helped our client understand our generative and qualitative methods, and it helped us improve our knowledge of Chinese culture.

Cultural Immersion Through Images In China, the team collected images of furniture, cosmetics, fashion accessories, cars, and architecture. Back in the U.S., we launched a Web-based visual study with 400 Chinese consumers (100 for each of four newly identified consumer segments) to help inform the direction for the products’ visual expressions. We cropped the images so users would focus on the forms and details themselves rather than on associations with the brand or actual use of a recognizable object. The study asked users to match the diverse forms, details, patterns, and colors to the desired product attributes that had been identified for their particular user group. The study identified patterns in how Chinese consumers visually interpret product attributes.

Benefits, Not Features The goal of the evaluation was to determine how design could benefit Chinese consumers. The goal was not to determine a single direction but to identify which design elements are valuable. One-on-one qualitative evaluations were conducted with 40 consumers (10 per segment). The team identified four key benefits that people wanted from technology products. For example, we asked each user to rank the importance of “connecting with my friends” vs. “staying up on the latest business trends.” Making reference to models and sketches, the participants chose those concepts that best matched the benefits they sought and the design details that were driving their impressions.

Cultural Insight We learned that consumers in China generally do not make impulse purchases of large items. Rather, making large purchases (such as technology products) is a highly involved and researched decision-making process. The team used this knowledge to help elicit detailed feedback on product concepts. By asking consumers which concept they would be most interested in purchasing, then asking which design elements contributed to their positive or negative ranking, the team got a second read on how the concepts delivered benefits through different design configurations.

Find Visual Gaps in a Saturated Market The team first tried mapping Lenovo’s and its competitors’ offerings on a two-by-two matrix, but this approach failed. Competitive desktops, notebooks, and cell phones, in particular, had run the gamut of visual expressions. The team switched lenses and instead developed a new tool for visual analysis: MediaMapping. Research in China revealed that users see value in convergent devices (desktop PCs, notebooks, and cell phones) for their ability to help them perform specific media activities, such as gaming, photography, watching videos, and reading. MediaMapping allowed our team to identify visual cues that current Lenovo and competitive offerings were using to communicate proficiency in a particular media activity.

Move from Everyday People to Aspirational Tribes. Innovate for Their Needs When the team returned to the war room, they distilled the visual worksheets, photographs, and observations from each interview into a single Ethnography Inspiration Sheet. These sheets use pictures and captions to highlight emotionally the key needs of each user group and to expose the top observations and challenges each user faced. The Ethnography Inspiration Sheets were bound for the client, to give a raw, visceral view into the current market.

To connect emotionally with consumers, you can’t just design to their current baseline needs — you also need to connect with their aspirations. Using the Inspiration Sheets as the foundation, the team began to identify the aspirations, behaviors, and needs of distinct clusters. These clusters became known as “technology tribes.”

The five technology tribes identified were: Social Butterflies, Relationship Builders, Upward Maximizers, Deep Immersers, and Conspicuous Collectors. Each of these groups has vastly different needs, ranging from the need to connect to a broad social network (Social Butterflies) to the desire to seek escape through fantasy and immersion (Deep Immersers). These profiles gave us a creative springboard for concept generation and filters for evaluating concept relevance. Our creative team worked with Lenovo to gauge the size of each market segment.

To drive concept generation, the team used method-acting techniques to understand how, for example, a Social Butterfly would use a cell phone compared with how a Deep Immerser or a Relationship Builder would do so. Search for the Soul led to a clear understanding of who Lenovo’s target consumers ought to be (four primary tech tribes: Social Butterflies, Relationship Builders, Upward Maximizers, and Deep Immersers) and laid the groundwork to create product-line strategies for Lenovo’s desktop, notebook, and cellular platforms.

Deliver Actionable Insight The purpose of the evaluation was not to select a single product for each platform but to build insight into how users read benefits. The insights had to be actionable for the design team. We emphasized the need to communicate insights in the context of design elements. The result was a strategy that uses research-based insight to communicate visually the desired product benefits. If the team and the client wanted to enable Deep Immersers to escape into immersive fantasy games on their cell phones, the deliverable highlighted the appropriate design elements. Each concept was evaluated for its ability to communicate benefits to the consumer.

Understand, Then Innovate Our research produced a desktop PC for Deep Immersers, a notebook/tablet PC for Relationship Builders, and a cell phone for Upward Maximizers. The products address the unique needs of specialized customer tribes. The modularity of the multimedia desktop PC enables users to easily modify and upgrade their systems. The notebook/tablet PC makes sharing content with friends easy for Relationship Builders. The cell phone has a PDA and camera, giving Upward Maximizers the chance to multitask.

The definition of rich, psychographic tribes gave Lenovo’s senior management and marketing teams a common language and a common vision of the future. Our research gave them a defined segment map (based on behavior, attitudes, and values) to guide the development of appropriate products for target consumers. Future product lines are now organized around the needs of specific “tech tribes.” Our research gave Lenovo an understanding of Western approaches to creativity and markets. Within months of the completion of this project in 2005, Lenovo cemented its commitment to high-value design by acquiring IBM’s PC (ThinkPad) business unit.

So that’s how great consumer research is done. Can your company match it?

Filed under: Case Studies, Copy+Paste

How Did They Make Google Calendar?

Google’s Formula for Product Development

Carl Sjogreen, who led the development of Google Calendar, provided a deep look into how Google develops products during a presentation at The Future of Web Apps Summit.  What follows is a play-by-play of his presentation, which is self explanatory.

The project started with the typical small Google group–one product manager (Sjogreen) and three engineers. The project was driven by customer feedback and internal interest in having a calendar, since it’s a close relative of email. Google also concluded that there wasn’t much innovation going on around calendars and nothing existing was “right.”

First things first…talk to real customers

  • It’s amazing how little it is done…talk to real customers, not Silicon Valley geek buddies
  • Speak to many people, sometimes even in their homes
  • Students, families, schools, working couples, PTA organizers
  • Tried to find a whole spectrum of different technical backgrounds
  • Keep probing–busy isn’t the same as ‘needs a calendar’–it turns out that students, for example, with regular schedules that don’t change often, are busy but not calendar challenged. Busy and variable time is the sweet spot.
  • Easy to share so you can see your whole life in one place
  • Key themes emerged

    • Calendars are necessary but a chore
    • Calendars are really personal and emotional
    • Calendar collaboration is just too hard

    We set out to build call that works for you.

    You need a vision, three or four things you have to get right, or it’s just a bunch of features

    The four things

    • Fast, visually appealing, and joyous to use
    • Drop-dead simple to get info into the calendar
    • More than boxes on a screen (reminders, invitations,  text messages on a phone, etc.)
    • Easy to share so you can see your whole life in one place, make it public, private or somewhere in between and see all their events in the context

    Designed for a consumer world where not everyone has a calendar (or one on the same system)

    • Open APIs (import and publish), allowing data to flow back and forth
    • Invitations for everyone–it has to work no matter what calendar you have

    Vision in hand start to build the product

    Lots of prototyping

    • Relatively easy to get a basic system up and running–the details are hard
    • Focused on getting interactions and the user model right before thinking about scale (a significant challenge for us)

    Internal use: Pros and cons

    • Got a ton of great feedback form other Googleers
    • Got interaction basics right and generated a lot of feature ideas
    • However, keep in mind that your early users might not be your target users
    • Look at feature requests through the appropriate lens

    Once we felt we had it mostly right, work on making it real

    • Backend infrastructure designed to scale
    • Front end/UI rewrite to pixel perfect mocks and static HTML
    • Doing all the hard parts (recurrences, parsing ical, API testing, interoperability, etc.)

    Find the right balance doing hard things that you don’t know if can do and the must-haves that take time

    Worked on our UI design in stages as well

    • Get the interactions down and try them out
    • Focus on the look and feel while engineers are making it real
    • Save the pixel pushing for when you know you have it right

    Launching

    Private betas are a good thing–even with all our internal testing, we learned a ton from testing with a small group of real users

    • Quick add improvements (being smart isn’t always best)
    • Underestimated the importance of import (such as calendar info from Yahoo and Outlook)
    • Fixed a bunch of issues with SMS alerts
    • Better support for small screens (screen density is the most important issue, and Google developers on 19-inch screens is the most common environment for calendar viewing)

    Launch day 4.12.06

    Flipped the switch, and didn’t sleep for the next 36 hours

    6 key insights that might be useful for your next product or company

    1. Easy is the most important feature

    • Always keep a close eye on the minimum feature set that most people will use
    • Product usage tracks directly to how easy a feature is to find and use
    • Figure out what you absolutely have to get right and relentlessly refine it  (redesigned the event page at least three times)

    Don’t spend too much time on the less important areas, know where you will get the most bang for the buck

    2. Know your real competition

    • Know what your competition does well
    • The real competition is paper calendars
    • 6 billion people who all something going on in their lives
    • 300 million use electronic desktop calendars,  mostly at work
    • 10 million Web calendar users
  • Clearly, the need to keep track of your time is being met through other means
  • How to beat paper

    • Non-tech and low-tech mechanisms are the way most people communicate and interact
    • Email vs. Evite
    • Notepad vs. Tada lists
    • The kitchen calendar vs. Google Calendar
  • Paper has a bunch of great advantages that you need to beat
    • Easy to carry with you
    • Doesn’t require boot time
    • Doesn’t require login

    Focus on removing the hurdles to adoption

    • Import, offline, mobile, etc
    • Mimic the flexibility of paper
  • Focus on what the Web can do that paper can’t do
    • Collabororation
    • Access from anywhere

    3. Visual design matters

    • Great Design = Usability + Visual Joy
    • Usabity is clearly essential, but visual design helps create the personal connections
    • If you are spending hours a day living in the product, it needs to feel good to you

    4. Build products for people who don’t want to use them

    • Not everyone who can benefit forn your service actually wants to use it–changing behavior and workflows is difficult
    • Need to make it as easy as possible for people to use your product with as little work as possible
    • Get your product in front of the applications people use every day, such as integrate with email
    • Make it painless for people to start using your product without fully switching into a new way of doing things
    • Make calenar useful even for casual users

    5. Timing the launch properly

    • Launch early and often is the mantra of Web companies
    • However, the old adage ‘you can only launch once still applies’
    • Leverage internal testing and private betas
    • Make sure your product is worthwhile once it lands on Digg, TechCrunch, etc.
  • Launching is hard to do–it’s never an easy call
  • Ask yourself if you could really see your target user using what you have at day one, or switching from something else
  • 6. Driving usage

    • We have a steady rate of new users signing up daily with very little marketing
    • Think about how your product can generate touchpoints that extend beyond your applications, and make it easy to do so, such as adding stuff such as reminders and sending invites…
    • Social reinforcement is key for validation–my friend telling me to use the product is 10x more valuable than hearing it from the company
    • Relentlessly remove acocunt signup–it’s obvious but was surprising to me how much of a barrier account signups can be

    Filed under: Case Studies, Copy+Paste

    Me Twittering

    RSS Alt+Tabs of an Open Mind

    • Web Zoo August 19, 2009
      Some animal logos chilling together in the Web 2.OO.. I mean ZOO.
      ashim
    • Indian Families as Consumers August 6, 2009
      Some interesting financial stats I found about Indian families.
      ashim
    • Vista Features I Would Like in Win7 August 5, 2009
      Some small but significant Vista features I would like to stay in Windows 7. These would positively enhance the user experience.
      ashim
    • Tags August 4, 2009
      Tag Clouds dont work for me. Reasons- 1 A tag cloud is all visual clutter, no information (or wisdom). 2 Only big text shows clearly, what about all others? Are the small ones only there to be ignored? 3 No one except the creator knows how the tags are interlinked. 4 You cant expect to find what you are [...]
      ashim
    • Unofficial Guide to Google Search March 18, 2009
      Am putting down some points that I use to do secondary research using Google and other sites.
      ashim
    • Its Not That Easy.. September 25, 2008
      Why do amazing game designers come up with nothing when they have to make a game to teach? Where does the magic go?
      ashim
    • Overflow of Cover Flows September 2, 2008
      Ever since Apple bough cover flow, it has fascinated many by its graceful display and ease of browsing information. Clones of cover-flow are now floating across the web, here are some of the cool ones we can use.
      ashim
    • Photosynth- The Missing Picture August 25, 2008
      Photosynth makes a 3D image composed of a collection of images created by thousands of people all over the world. Some ideas on how it can me made even more exciting!
      ashim
    • Mobile Banking in Delhi! July 19, 2008
      A newspaper article about money transactions being done by aam-junta through mobile phones. We're growing up in exciting times!
      ashim
    • On My Reading List July 18, 2008
      What do you get when the greatest storyteller combines with the most stunning visualizer.. some men to watch out for :)
      ashim