May 10, 2014 • 9:22 am 0
October 15, 2013 • 10:05 am 0
Buttons and Flat Design
Buttons and interface widgets, when present, need to be easily distinguishable from content. They need to have good affordances that invite users to action. In the absence of strong signifiers, they can get ignored, and users may find themselves lost and disoriented.
March 13, 2013 • 5:24 am 0
I love the fun details on Ubuntu’s donation page. There is none of the boring one text field, asking us to enter an amount. Eight sliders ask you to ‘customize’ your donation amount for various sections of the project. The copy is great too! And there’s more.
As you adjust the sliders, the contribution amount changes and shows nerdy, quirky stuff that your chosen amount is equivalent to. The quirkiness increases with the contribution amount :)
Wikipedia can take some hints here.
March 7, 2013 • 6:28 pm 0
Google cross-selling its Google+ property. They make us choose between watching one Google ad or watching 4 other 3rd party advertisers’ ads.
I would rather choose 4 commercial breaks than watching a Google+ ad.
February 21, 2013 • 6:18 pm 0
I am wary of demos of unfinished products. By the time these products hit the market, the scope is considerably reduced and they end up being a ..meh :( I hope Google Glass isn’t one of them, but comparing yesterday’s and the last year’s videos tell kind of the same story. For most part, it still looks like a wearble camera (Go Pro-ve me wrong!). If the voice UI works well, that would be game-changer.
Next year: Google buys Go Pro and launches Glass Pro?
February 15, 2013 • 12:05 pm 0
I have been following, with much enjoyment, the New York Times vs. Tesla Motors spat over a review that a NYT reporter wrote last week. Elon Musk wrote a great rebuttal on Tesla Motors’ blog. And he showed car logs (two of them above) to prove that the review was biased and false. Looking at the logs, its not far fetched to imagine all cars will show their performance in graphs and charts in the near future.
February 13, 2013 • 7:00 pm 0
Not a big fan of the latest Android design language, and this is another example from Google Play. I would never understand what these icons mean just by looking.
November 7, 2012 • 5:24 pm 0
From Tim Cook’s letter announcing the latest reorganization at Apple last week:
Jony Ive will provide leadership and direction for Human Interface (HI) across the company in addition to his longtime role as the leader of Industrial Design. Jony has an incredible design aesthetic and has been the driving force behind the look and feel of our products for more than a decade. The face of many of our products is our software and the extension of Jony’s skills into this area will widen the gap between Apple and our competition.
Sir Jony Ive needs no introduction
Ive’s industrial design work has been one of the key drivers of Apple’s rebirth. His relentless, iterative focus on simplification of form and function under an aesthetic budget is legend. From Bondi blue iMac to iconic iPods to flatscreen iMacs to iPhones to iPads, his signature is unmistakable.
What’s not publicly known is…
View original 1,156 more words
November 6, 2012 • 8:49 pm 0
* I can touch the screen! If I get stuck, I use the screen to tap and it feels totally natural.
* The trackpad on the touchcover has multi-touch gestures (that’s a mouthful!)
* Keys on the cover don’t move. So there’s no tactile feedback. Typing isn’t all that better than tapping a glass display.
* Can’t see myself using Surface in portrait mode. It’s too long to hold. The form-factor makes it look like a mini-keyboard than a display.
* The much-hyped sound that the kickstand makes when closed (see the Surface keynote) isn’t all that great. Its a feeble click.
* Back of Surface leaves fingerprints (Magnesium clearly isn’t the best choice there).