Alt+Tabs of an Open Mind

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Notes on 9/9

My notes from yesterday’s Apple event. Covers UI related stuff-

____iPhone 6 and 6+

4.7″ resolution: 1334 x 750 px
5.5″ resolution: 1920 x 1080 px

New UI stuff
1 iphone home screen now works in landscape too (only on 6+)
2 “reachability”- new gesture (double-touch the home button and the whole display just slides down, so you can reach the top of the screen without using other hand). Don’t know what will app switcher action change to
3 New screen sizes might need UI updates for apps.

____Apple Pay
Works both for in-store and online payments. Also pay with Watch without using phone (details not shared yet by Apple).
Emphasis on being ‘secure’ 
1 “Apple doesn’t know what you bought, where you bought it, and how much you bought it for.”
2 “we are not in the business of collecting your data.”
3 dedicated chip to store encrypted payment info
4 disposable credit card numbers and cvv numbers for all transactions

Thoughts: Apple figured out the best way for mobile payments- both online and offline. Best implementation of NFC- contactless, no screen interaction required.

____Apple Watch
Comes in two sizes
Not a standalone device
Third party developers can make apps- Mostly action-based notifications like Android Wear
Slightly rectangular display

New UI stuff
1 Hardware dial (crown) and button
2 “Neighbourhood” tap for navigating Appverse
3 rotate dial to zoom
4 Doodling as a communication tool
5 Taptic engine- haptic feedback on your wrist
6 new typeface for watch UI
7 No keyboard input. Only voice or emoji

Thoughts: 
* Apple prioritized getting the hardware right first. It looks like a finished, well-made watch. A great-looking Galaxy Gear Live.
* Widget UIs feel ugly. They focused on basic stuff like navigation, access to apps and typeface legibility for v1
* iPod nano 6th gen was the first prototype for the watch (customizable straps, square display, app UIs)

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iOS7 UX Problems

Buttons and Flat Design
Buttons and interface widgets, when present, need to be easily distinguishable from content. They need to have good affordances that invite users to action. In the absence of strong signifiers, they can get ignored, and users may find themselves lost and disoriented.

http://www.nngroup.com/articles/ios-7/

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Ubuntu Donate Page

I love the fun details on Ubuntu’s donation page. There is none of the boring one text field, asking us to enter an amount. Eight sliders ask you to ‘customize’ your donation amount for various sections of the project. The copy is great too! And there’s more.

Ubuntu Donate

As you adjust the sliders, the contribution amount changes and shows nerdy, quirky stuff that your chosen amount is equivalent to. The quirkiness increases with the contribution amount :)

Wikipedia can take some hints here.

Ubuntu Options

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Modern, Stone-Age Families

Modern, Stone-Age Families

This analogy hit home for me :)

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YouTube Commercial Break

YouTube Commercial Break

Google cross-selling its Google+ property. They make us choose between watching one Google ad or watching 4 other 3rd party advertisers’ ads.
I would rather choose 4 commercial breaks than watching a Google+ ad.

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Glass Demo

I am wary of demos of unfinished products. By the time these products hit the market, the scope is considerably reduced and they end up being a ..meh :( I hope Google Glass isn’t one of them, but comparing yesterday’s and the last year’s videos tell kind of the same story. For most part, it still looks like a wearble camera (Go Pro-ve me wrong!). If the voice UI works well, that would be game-changer.

Last year:
This year:
Next year: Google buys Go Pro and launches Glass Pro?

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A Smart Car

Tesla Test Drive

speedmph0

I have been following, with much enjoyment, the New York Times vs. Tesla Motors spat over a review that a NYT reporter wrote last week. Elon Musk wrote a great rebuttal on Tesla Motors’ blog. And he showed car logs (two of them above) to prove that the review was biased and false. Looking at the logs, its not far fetched to imagine all cars will show their performance in graphs and charts in the near future.

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Complexity

Not a big fan of the latest Android design language, and this is another example from Google Play. I would never understand what these icons mean just by looking.

http://developer.android.com/design/building-blocks/progress.html

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ashim:

+1

Originally posted on :

From Tim Cook’s letter announcing the latest reorganization at Apple last week:

Jony Ive will provide leadership and direction for Human Interface (HI) across the company in addition to his longtime role as the leader of Industrial Design. Jony has an incredible design aesthetic and has been the driving force behind the look and feel of our products for more than a decade. The face of many of our products is our software and the extension of Jony’s skills into this area will widen the gap between Apple and our competition.

Sir Jony

Sir Jony Ive needs no introduction

Ive’s industrial design work has been one of the key drivers of Apple’s rebirth. His relentless, iterative focus on simplification of form and function under an aesthetic budget is legend. From Bondi blue iMac to iconic iPods to flatscreen iMacs to iPhones to iPads, his signature is unmistakable.

What’s not publicly known is…

View original 1,156 more words

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RSS Alt+Tabs of an Open Mind

  • Notes on 9/9 September 10, 2014
    My notes from yesterday’s Apple event. Covers UI related stuff- ____iPhone 6 and 6+ 4.7″ resolution: 1334 x 750 px5.5″ resolution: 1920 x 1080 px New UI stuff1 iphone home screen now works in landscape too (only on 6+)2 “reachability”- new gesture (double-touch the home button and the whole display just slides down, so you […]
    ashim
  • Untitled May 10, 2014
    ashim
  • iOS7 UX Problems October 15, 2013
    Buttons and Flat Design Buttons and interface widgets, when present, need to be easily distinguishable from content. They need to have good affordances that invite users to action. In the absence of strong signifiers, they can get ignored, and users may find themselves lost and disoriented. http://www.nngroup.com/articles/ios-7/
    ashim
  • Ubuntu Donate Page March 12, 2013
    I love the fun details on Ubuntu’s donation page. There is none of the boring one text field, asking us to enter an amount. Eight sliders ask you to ‘customize’ your donation amount for various sections of the project. The copy is great too! And there’s more. As you adjust the sliders, the contribution amount […]
    ashim
  • Modern, Stone-Age Families March 12, 2013
    This analogy hit home for me :)
    ashim
  • YouTube Commercial Break March 7, 2013
    Google cross-selling its Google+ property. They make us choose between watching one Google ad or watching 4 other 3rd party advertisers’ ads. I would rather choose 4 commercial breaks than watching a Google+ ad.
    ashim
  • Glass Demo February 21, 2013
    I am wary of demos of unfinished products. By the time these products hit the market, the scope is considerably reduced and they end up being a ..meh :( I hope Google Glass isn’t one of them, but comparing yesterday’s and the last year’s videos tell kind of the same story. For most part, it […]
    ashim
  • A Smart Car February 15, 2013
    I have been following, with much enjoyment, the New York Times vs. Tesla Motors spat over a review that a NYT reporter wrote last week. Elon Musk wrote a great rebuttal on Tesla Motors’ blog. And he showed car logs (two of them above) to prove that the review was biased and false. Looking at […]
    ashim
  • Complexity February 13, 2013
    Not a big fan of the latest Android design language, and this is another example from Google Play. I would never understand what these icons mean just by looking. http://developer.android.com/design/building-blocks/progress.html
    ashim
  • Untitled November 7, 2012
    From Tim Cook’s letter announcing the latest reorganization at Apple last week: Jony Ive will provide leadership and direction for Human Interface (HI) across the company in addition to his longtime role as the leader of Industrial Design. Jony has an incredible design aesthetic and has been the driving force behind the look and feel…
    ashim

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